Astraea

A celestial traveling the planes, former and current companion to Farkas.

Description:

Medium celestial (deva), chaotic good
Armor Class 17 (natural armor)
Hit Points 139 (16d8 + 64)
Speed 30 ft., fly 90 ft.
STR 18 (+ 4) DEX 18 (+ 4) CON 18 (+ 4) INT 17 (+ 3) WIS 20 (+ 5) CHA 20 (+ 5)
Saving Throws Wis + 9, Cha + 9
Skills Insight + 9, Perception + 9
Damage Resistances radiant; bludgeoning, piercing and slashing from nonmagical weapons
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 120 ft., passive Perception 19
Languages all, telepathy 120 ft.

Angelic Weapons Astraea’s weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting Astraea’s spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Using Commune or Raise Dead has a cumulative chance to draw the attention of creatures from the upper planes.

Magic Resistance Astraea has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack Astraea makes two melee attacks.

Longsword Melee Weapon Attack: + 8 to hit, reach 5 ft ., one target.
Hit: 8 (1d8 + 4) slashing damage plus 18 (4d8) radiant damage.

Longbow Ranged Weapon Attack: + 8 to hit, reach 150/600 ft ., one target.
Hit: 8 (1d8 + 4) piercing damage plus 18 (4d8) radiant damage.

Healing Touch (3/day) Astraea touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape Astraea magically polymorphs into a humanoid or beast that has a challenge rating of 10 or less, or back to her true form. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (Astraea’s choice).
In a new form, Astraea retains her game statistics and ability to speak, but her AC, movement modes, Strength, Dexterity and special senses are replaced by those of the new form, and she gains any statistics and capabilities (except class features, legendary actions or lair actions) that the new form has but that she lacks.

Equipment: Longsword, Longbow (with quiver of arrows), Priest’s pack, Traveler’s clothes, Fine clothes, Aerisi Kalinoth’s dress

Bio:

Second oldest of four siblings, Astraea was called to service like the rest of her family. Though the rest did quite well with their duties, Astraea after a time started doubting the unquestioning obedience. She still believed in the good she was meant to work for, but she saw no room for growth and learning in the order she was meant to maintain. When her siblings didn’t understand her reasoning, she chose exile and started wandering the multiverse.

Personality: Astraea’s mannerisms and perception of time are alien to most people and she sometimes slips back into her commanding personality.

Ideal: Independence and learning. Astraea believes that following orders blindly is embracing a kind of tyranny. She is alway open to learning from kindly folk she meets on her journey and is ready to help teach those who ask her to, though she does so by guiding people to finding their own solutions rather than forcing her own views on them.

Flaw: Astraea considers followers of certain gods deluded innocents at best or uneducated fools at worst.

Astraea

Corholm: Fifth Age Zapi Zapi